Rowboat - fixed for disk (From Chromasette January 1983)
Written by Geoff Wells

RUN "ROWBOOT" to start the game up.

The object of the game is safely land your rowboat at the dock (upper left
of the river), by controlling your rowing with both joysticks (left <-> right
movement only) with each joystick in control of an oar. Analog joysticks are
required. If the player hits the dock too fast, the dock breaks and the
player loses. If the player passes by the dock (to just where the river
starts to curve down) they enter the rapids and lose all control of their
boat, eventually getting crushed on the rocks at the far bottom left off the
screen.
This game had a simpler form called Vector in the November 1982 issue of
Rainbow magazine (by the same author, Geoff Wells); this version was
updated by Geoff to use the MPP (Motion Picture Programming) routines
created by Arnold Pouch before he passed away suddenly just as it was getting
popular. From what I can tell, this is basically using higher pages of the
graphics RAM to store all the animation cells, which are then GET/PUT when
needed.

(If you want to see them all, you can take a look at them by typing this
BASIC line:

PCLEAR7:PMODE 3,4:SCREEN1,0:LOADM"ROWGFX":FOR T=0 TO 1 STEP 0:NEXT

The top quarter of the screen is the bottom quarter of the main game screen,
and the bottom 3/4 is the GET/PUT buffer animation cells.

Hit BREAK when you are done viewing.)